The Evolution of Cooperation from a Non-cooperative Game with Public Goods

Abstract

"When players systematically underestimate public goods provision by others due to pessimism or risk-aversion, it is possible that efficient provision will emerge even in a non-cooperative setting. Once efficient provision is reached, it can be sustained in a repeated game setting as the focal point of strategic punishment to sustain the cooperative outcome."

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Keywords

game theory, public goods and bads--models, IASC, cooperation--models

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