Learning, Signaling, and Social Preferences in Public-Good Games

dc.contributor.authorJanssen, Marco A.en_US
dc.contributor.authorAhn, Toh-Kyeongen_US
dc.date.accessioned2009-07-31T14:57:36Z
dc.date.available2009-07-31T14:57:36Z
dc.date.issued2006en_US
dc.date.submitted2007-10-08en_US
dc.date.submitted2007-10-08en_US
dc.description.abstract"This study compares the empirical performance of a variety of learning models and theories of social preferences in the context of experimental games involving the provision of public goods. Parameters are estimated via maximum likelihood estimation. We also performed estimations to identify different types of agents and distributions of parameters. The estimated models suggest that the players of such games take into account the learning of others and are belief learners. Despite these interesting findings, we conclude that a powerful method of model selection of agent-based models on dynamic social dilemma experiments is still lacking."en_US
dc.identifier.citationjournalEcology and Societyen_US
dc.identifier.citationmonthDecemberen_US
dc.identifier.citationnumber2en_US
dc.identifier.citationvolume11en_US
dc.identifier.urihttps://hdl.handle.net/10535/3134
dc.subjectpublic goods and badsen_US
dc.subjectlearningen_US
dc.subjectsocial behavioren_US
dc.subject.sectorSocial Organizationen_US
dc.submitter.emailefcastle@indiana.eduen_US
dc.titleLearning, Signaling, and Social Preferences in Public-Good Gamesen_US
dc.typeJournal Articleen_US
dc.type.publishedpublisheden_US

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