Walk or Talk? Investigating the Transfer of Communityship Values in the German Game Influencer Industry

dc.contributor.authorSchulz, Deike
dc.date.accessioned2024-05-21T14:07:19Z
dc.date.available2024-05-21T14:07:19Z
dc.date.issued2024
dc.description.abstractThis single case study investigates how employees (e.g., managers, producers, creatives, content creators, hereafter influencers) and stakeholders (e.g., followers of influencer channels) of a German-based game influencer management agency operate as polycentric communities in an offline (organizational; interaction between employees) as well as online (influencer channels, interaction between influencers and followers) context. Utilizing Ostrom’s Institutional Analysis and Development (IAD) framework, more specifically knowledge commons, this study examines the transfer of organizational values between offline and online communities. This paper includes the first study of two studies that together address offline and online communicative community governance in the German game influencer industry. The impact of value-driven leadership on organizational communityship values among employees is delved into through in-depth interviews. For example, which rules, routines, roles, and mindsets are essential in developing a value-driven and responsible employee community and how are these elements introduced, practiced and/or evaluated through different actors? Additionally, this study investigates if and how these organizational communityship values and their organisational rules, routines, roles, and mindset are transferred by influencers through communicative practices in their online communities with their followers. Through comparative analysis, this study identifies how the game influencer management agency governs their offline and online communities as part of a dynamic and multi-layered process.
dc.identifier.citationSchulz, D. (2024). Walk or Talk? Investigating the Transfer of Communityship Values in the German Game Influencer Industry. Workshop on the Ostrom Workshop – WOW7 Conference, Indiana University, Bloomington, IN.
dc.identifier.citationconfdatesJune 19-21, 2024
dc.identifier.citationconferenceWorkshop on the Ostrom Workshop 7
dc.identifier.citationconflocIndiana University, Bloomington
dc.identifier.urihttps://hdl.handle.net/10535/10939
dc.languageEnglish
dc.language.isoen_US
dc.rightsThis paper was presented as part of a conference and has not been peer reviewed. Copyright remains with the author.
dc.subjectknowledge commons
dc.subject.sectorInformation & Knowledge
dc.titleWalk or Talk? Investigating the Transfer of Communityship Values in the German Game Influencer Industry
dc.typeConference Paperen_US
dc.type.publishedunpublished

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