War, Revolution, and Two-level Games: A Simple Choice-Theoretic Model

dc.contributor.authorStarr, Harvey
dc.contributor.authorMcGinnis, Michael D.
dc.date.accessioned2010-06-29T15:42:28Z
dc.date.available2010-06-29T15:42:28Z
dc.date.issued1992en_US
dc.description.abstract"We focus on the decision problem of a government (or regime) facing external and domestic threats to it s security. For simplicity, we treat this governmental actor as a unitary rational actor. We also assume that this government (which we denote as actor i) faces threats from a set of other unitary actors, comprised of other governments j-1,2,...,J and domestic organizations or groups k-1,2,...K. Since government i must fin d some way to balance the threats posed by these various actors, and since dealing with tradeoffs between desired ends is the very essence of rationality, a rational choice approach seems particularly appropriate for modeling a government's efforts to manage two-level security problems. We assume that government i is fundamentally concerned with minimizing the probability that it will lose a war with any government j or that it will be overthrown after a revolution instigated by domestic groups k."en_US
dc.identifier.citationconfdatesSeptember 14en_US
dc.identifier.citationconferenceColloquium at the Workshop in Political Theory and Policy Analysisen_US
dc.identifier.citationconflocIndiana University, Bloomington, Indianaen_US
dc.identifier.urihttps://hdl.handle.net/10535/5883
dc.languageEnglishen_US
dc.subjectgame theoryen_US
dc.subjectconflicten_US
dc.subjectbehavior--modelsen_US
dc.subjectWorkshopen_US
dc.subject.sectorTheoryen_US
dc.titleWar, Revolution, and Two-level Games: A Simple Choice-Theoretic Modelen_US
dc.typeWorking Paperen_US
dc.type.methodologyTheoryen_US
dc.type.publishedunpublisheden_US

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