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Commonising The Enclosure: Online Games And Reforming Intellectual Property Regimes

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dc.contributor.author Moore, Christopher en_US
dc.date.accessioned 2009-07-31T14:56:12Z
dc.date.available 2009-07-31T14:56:12Z
dc.date.issued 2005 en_US
dc.date.submitted 2008-12-18 en_US
dc.date.submitted 2008-12-18 en_US
dc.identifier.uri https://hdl.handle.net/10535/3009
dc.description.abstract "Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the more social experiences of massive multiplayer online role-playing games (MMORPG), gamers are producing new content for their favourite titles at an amazing rate. This paper explores the rewriting of the boundaries in the production and ownership of intellectual property in the computer games industry. The purpose is to examine the potential for computer game studies to contribute to an understanding of an alternative intellectual property regime known as the commons. This paper will explore how computer games users establish commons-like formations, specific to the digital environment, that extend the confines of current intellectual property rights. It will argue that the productive activities of online gamers are not motivated by the traditional logic of market-based incentives. This represents a new condition which may contribute to a reformation of the privatising enclosure of the intellectual property system." en_US
dc.subject intellectual property rights en_US
dc.subject commons en_US
dc.title Commonising The Enclosure: Online Games And Reforming Intellectual Property Regimes en_US
dc.type Journal Article en_US
dc.type.published published en_US
dc.subject.sector New Commons en_US
dc.identifier.citationjournal Australian Journal of Emerging Technologies and Society en_US
dc.identifier.citationvolume 3 en_US
dc.identifier.citationnumber 2 en_US
dc.identifier.citationmonth January en_US
dc.submitter.email efcastle@indiana.edu en_US


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